Blood removal and or disable

So I’ve been researching this a bit and haven’t found any really good ways of doing it. Figured it might be worth launching up a discussion here to see if maybe its just something I’m missing.

As you know, we run our 1v1 server which is one of the only 1v1 servers around. We’re finding that pools of blood remain on the server ground creating desync and other client-related issues. Any effective ways to force clear every so often the server or perhaps disable/remove blood entirely?

Bumping this, as I still haven’t found a way.

The closest thing i’ve found is a thread containing the code of removing the decal of blood when shot (From this thread).

I think this may be what you need. CLEAR_PED_ENV_DIRT - Cfx.re Docs