BLN Campfire | Standalone

Add immersive campfires to your RedM server! Place campfires, sit around them with friends, and create cozy gathering spots in the wilderness.

:sparkles: Features

  • :video_game: Multiple ways to place campfires (command or usable items)

  • :star2: Multiple campfire types and styles

  • :busts_in_silhouette: Fully synchronized across all players

  • :dizzy: Smooth placement preview system

  • :chair: Sit around campfires with proper animations with your friends

  • :arrows_counterclockwise: Persistent through player reconnects

  • :zap: Optimized performance

  • :shield: Smart placement restrictions (towns, water, roads)

  • :wrench: Framework support out of the box:

    • VORP Core
    • RedEM / RedEM 2023
    • QBR Core
    • RSG Core
    • QR Core
    • Easily extendable for other frameworks

Dependencies

:tv: Preview

:video_game: Usage

Two ways to place campfires:

  1. Using the command:
  • /setupcampfire [type] - Places a campfire of the specified type
  1. Using inventory items:
  • Configure item names in config.lua

  • Items are automatically registered with your framework

  • Use the item from your inventory to place the campfire


:moneybag: Buy Now

Get it now (9.9$)


:handshake: Support

Need help? Have questions? Join our Discord server for support and updates!

  • :speech_balloon: Discord: Join Here
  • :video_game: Live support and community help
  • :arrows_counterclockwise: Regular updates and improvements

:1st_place_medal:Have you checked our HUD/Metabolism system?

BLN HUD :fire:(Click for more info)

:star: Get More from BLN Studio

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and many other FREE releases here


Code is accessible No
Subscription-based No
Lines (approximately) 400+
Requirements bln_notify
Support Yes

New update v1.0.1 available for bln_campfire

Added

  • Support for multiple frameworks (VORP, RedEM, QBR, RSG, QR)
  • Usable items for all campfire types
  • Placement restrictions for towns, water, and roads
  • Maximum campfires per player limit
  • Mounted placement prevention

Fixed

  • Road detection system
  • Notification spam
  • Entity cleanup

Changed

  • Visual feedback during placement
  • Configuration structure
  • Framework handling system

Updated Files
• c/c_main.lua (modified)
• config.lua (modified)
• fxmanifest.lua (modified)