b3095 (production) and FXServer version:7290 (8958 also tested)
Any custom vehicle audio streamed and used on vehicles in game build 3095 emits a sort of flapping flag sound from the root bone of the vehicle. You can hear this when the vehicle is in motion or when moving the camera past the vehicle when it is stationary. This does not happen on b2944.
I think this is an issue with how you’re making your add-on/custom vehicle sounds. Whoever is setting it up likely did something wrong in the creation process of those sound files. That or the files are set up incorrectly.
Here’s a vehicle with custom vehicle audio on my server (no flag sounds):
Your vehicle on my server (you can hear the flag sounds):
Like AvarianKnight said this has only become an issue on the latest game build. Are you able to show the load order for files on that audio? Is it add on audio or replacement?
This happens with any of our vehicle audio files. We have 10+ from multiple creators, all with the same issue.
Hello! Followed this thoroughly. Currently on build version 3095. Ive come across several audios what DO NOT emit any flag sound and audios what DO emit the flag sound. This is a good refrence to use but it’s still sadly not fixing the current 3095 issue. Thank you for the post.
However, Have you tested all 29 ? Are they all not emitting any Flag sounds. Please let me know as soon as possible. Ive tested approx 40 give or take and Ive had a variety of results; Some emit flapping sounds. The others don’t. It could be some values within the gamedat54.rel and gamedat151.rel which you can view them as XMLs if you export via codewalker and scan through. Please let me know your results further.
managed to resolve this by importing the game.dat151.rel into codewalker, exporting it as an xml and replacing all the cloth elements with a self closing cloth tag and then reimporting to replace the old ones.