B1G_VehicleHUD V1 - OPTIMIZED with Speed, Fuel, Compass, Streets, Belt, Cruise, and Engine damage

You need to use the same image size that I use.

Great release

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Thanks

thanks that worked! i ran into another problem though i no longer get ejected from the vehicle and i havent changed anything ive tried moving it around in the server cfg with no luck and i have no other seatbelt script running

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i recommend you to check the math because it depends on your vehicle velocity, so handlings can affect eject math

which would I be changing math.random or lastframevehiclespeed

dm me on dscrd :wink:

What should the file be called? I started the resource as hud and it isn’t showing.

Can i get this fix lol still havent figured out and we only eject 200 mph+

you use the name that comes by default and it works :slight_smile:

can depend on your cars handlings, or if you change the script’s math :slight_smile:

LegacyFuel?

yes. @DustLorez

Nice i will buy it later, bcs i don’t want to throw 24e for hud

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How do you change the position on the screen?

When i use belt and deactived i can’t get off car

Hi!

So instead of Writing “W” for West it Writes “O” instead.
Also after checking the heading with vMenu i can see that West is in the direction of East and vice versa.
Is there a fix to get it to display the correct heading and maybe tweak a little more to make it more precise?

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Interesting one, thanks for reporting, will fix asap

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So i just discovered that when not in a vehicle the resource is using around 0.25-0.30ms but when you actually get in a car and start driving it goes down to 0.05-0.10ms.

Also if you have time i would like to discuss some custom changes for the script regarding seatbelt.

Hum, thats not true, atleast not in the default version of the script :wink: