Tuning shops that you build in-game, a full order & payment pipeline, and a set of features your players will actually notice: nitrous, free-placement decals, stancer, drift, purge, exhaust flames and more.
Buy here (with escrow): https://av-scripts.tebex.io/package/5365050
Buy here (without escrow): https://av-scripts.tebex.io/package/7582769
Want to test it? we have a test server you can join now:
connect 4dzvvo
Admin panel
- Create, edit and delete shops β no server or script restart needed
- Per shop: required job and grade, price multiplier, labor fee, payment flags, allowed vehicle classes, and the exact list of categories, mods and wheel types it sells
- Mod presets: Full Shop, Cosmetic Only, Performance Only
- Open shop button to test a shop on your current vehicle
- Debug toggle β turn console logging on and off live, without restarting the resource
Nitrous
- A full tank gives a configurable number of boost seconds, spent in one pull or in short bursts
- Torque and power boost, screen effect, timecycle and a camera shake that passengers feel too
- Optional trail and exhaust flames, each with its own colour
- Only persists on player-owned plates β NPC and spawned cars can use it but never carry it over
- Refill in a tuner shop or from your own script by using the exports
Decals
A free-placement decal editor β put a sticker anywhere on the bodywork, not just on preset spots.
- Rotate and scale control so decals wrap correctly
- Recolour and remove individual decals after placing them
- Comes with flags and stripes β add your own texture dictionaries in the config
- Stored per vehicle and replicated, so they survive re-streaming and everyone nearby sees them
Stancer
Camber, spacers, ride height and wheel width, applied live and replicated to every player. Includes a Remove Stancer option that restores factory geometry.
Drift
Turns the car into a drift build by swapping its handling.
- Hold or always on mode, key rebindable in FiveMβs own key bindings
- Per-vehicle handling profiles with a global fallback
- Ships with a
setDrift(vehicle, status)hook β plug in your own drift resource in one line, or use the built-in one
Purge & effects
- Purge β a burst of coloured vapour on a keybind
- Exhaust flames β with RGB color support, triggered while nitrous is active
- Tyre smoke β coloured
Plate changes
Change the plate from the menu. The script checks for duplicates before charging (server-side, so nobody can steal an existing plate) and updates your owned-vehicles table through an editable function.
Payment flows
| Flow | What happens |
|---|---|
| Pay now | Charges the chosen account and fits the parts immediately |
| Ticket | Hands out a tuning_ticket item. Whoever holds it pays it and installs the parts later, next to the vehicle, with a progress bar |
| Direct billing | Staff invoices a nearby player, who gets a pay/decline popup. The build is applied only if they pay |
Plus per-shop pricing tools:
- Labor price β a fixed fee added to every cart
- Custom price β an employee can override the total at checkout (job required, never in self-service shops)
- Allow below minimum β decides whether that custom price can go under the partsβ calculated cost
Built to be adapted
- Framework auto-detection: qbox, qb, esx (only used for job and money functions)
- Inventory auto-detection: ox, qb, qs, lj, ps, codem, tgiann, origen, jaksam (only used for ticket item)
- Editable files (outside escrow) for framework calls, inventory, payments, society funds, vehicle price, plate updates, drift, text UI, notifications and vehicle classes
- Showroom mode via export β preview every mod with payment disabled, perfect for dealerships.
Security
- Prices recalculated and validated server-side at checkout
- Statebag writes go through a whitelist with per-key validators and a proximity check
- Tickets are bound to the vehicle plate and cannot be applied unpaid, on the wrong vehicle, or by someone who is not a mechanic when the shop requires it
- Nitrous charge, install state and refills all live on the server
Requirements
- ox_lib
- oxmysql
av_assets(delivered to your keymaster)- Game build 3095 or higher
- A supported framework and inventory (see above) only for job, payments and ticket systems.
Links
Documentation: https://docs.av-scripts.com/
Support: AV Scripts
| Code is accessible | Yes and No |
| Subscription-based | No |
| Lines (approximately) | ~9,000 |
| Requirements | listed above |
| Support | Yes |







