AV Tuning β€” Vehicle Customization, Nitrous, Decals & In-Game Shop

Tuning shops that you build in-game, a full order & payment pipeline, and a set of features your players will actually notice: nitrous, free-placement decals, stancer, drift, purge, exhaust flames and more.

Buy here (with escrow): https://av-scripts.tebex.io/package/5365050
Buy here (without escrow): https://av-scripts.tebex.io/package/7582769
Want to test it? we have a test server you can join now:
connect 4dzvvo

:hammer_and_wrench: Admin panel

  • Create, edit and delete shops β€” no server or script restart needed
  • Per shop: required job and grade, price multiplier, labor fee, payment flags, allowed vehicle classes, and the exact list of categories, mods and wheel types it sells
  • Mod presets: Full Shop, Cosmetic Only, Performance Only
  • Open shop button to test a shop on your current vehicle
  • Debug toggle β€” turn console logging on and off live, without restarting the resource

:dashing_away: Nitrous

  • A full tank gives a configurable number of boost seconds, spent in one pull or in short bursts
  • Torque and power boost, screen effect, timecycle and a camera shake that passengers feel too
  • Optional trail and exhaust flames, each with its own colour
  • Only persists on player-owned plates β€” NPC and spawned cars can use it but never carry it over
  • Refill in a tuner shop or from your own script by using the exports

:artist_palette: Decals

A free-placement decal editor β€” put a sticker anywhere on the bodywork, not just on preset spots.

  • Rotate and scale control so decals wrap correctly
  • Recolour and remove individual decals after placing them
  • Comes with flags and stripes β€” add your own texture dictionaries in the config
  • Stored per vehicle and replicated, so they survive re-streaming and everyone nearby sees them

:racing_car: Stancer

Camber, spacers, ride height and wheel width, applied live and replicated to every player. Includes a Remove Stancer option that restores factory geometry.

:cyclone: Drift

Turns the car into a drift build by swapping its handling.

  • Hold or always on mode, key rebindable in FiveM’s own key bindings
  • Per-vehicle handling profiles with a global fallback
  • Ships with a setDrift(vehicle, status) hook β€” plug in your own drift resource in one line, or use the built-in one

:fire: Purge & effects

  • Purge β€” a burst of coloured vapour on a keybind
  • Exhaust flames β€” with RGB color support, triggered while nitrous is active
  • Tyre smoke β€” coloured

:identification_card: Plate changes

Change the plate from the menu. The script checks for duplicates before charging (server-side, so nobody can steal an existing plate) and updates your owned-vehicles table through an editable function.

:credit_card: Payment flows

Flow What happens
Pay now Charges the chosen account and fits the parts immediately
Ticket Hands out a tuning_ticket item. Whoever holds it pays it and installs the parts later, next to the vehicle, with a progress bar
Direct billing Staff invoices a nearby player, who gets a pay/decline popup. The build is applied only if they pay

Plus per-shop pricing tools:

  • Labor price β€” a fixed fee added to every cart
  • Custom price β€” an employee can override the total at checkout (job required, never in self-service shops)
  • Allow below minimum β€” decides whether that custom price can go under the parts’ calculated cost

:gear: Built to be adapted

  • Framework auto-detection: qbox, qb, esx (only used for job and money functions)
  • Inventory auto-detection: ox, qb, qs, lj, ps, codem, tgiann, origen, jaksam (only used for ticket item)
  • Editable files (outside escrow) for framework calls, inventory, payments, society funds, vehicle price, plate updates, drift, text UI, notifications and vehicle classes
  • Showroom mode via export β€” preview every mod with payment disabled, perfect for dealerships.

:locked: Security

  • Prices recalculated and validated server-side at checkout
  • Statebag writes go through a whitelist with per-key validators and a proximity check
  • Tickets are bound to the vehicle plate and cannot be applied unpaid, on the wrong vehicle, or by someone who is not a mechanic when the shop requires it
  • Nitrous charge, install state and refills all live on the server

Requirements

  • ox_lib
  • oxmysql
  • av_assets(delivered to your keymaster)
  • Game build 3095 or higher
  • A supported framework and inventory (see above) only for job, payments and ticket systems.

Links

Code is accessible Yes and No
Subscription-based No
Lines (approximately) ~9,000
Requirements listed above
Support Yes
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