Aureve World Roleplay | Strict English Text Server

Experience the Ultimate #1 Strict Roleplay Experience on FiveM with Aureve World!

Aureve World is a strict English text roleplay server built for players who want a serious and immersive roleplay experience. Our goal is to create a realistic roleplay environment where every character has room to grow, every interaction has meaning, and every story feels authentic. Aureve World is being designed to give players the tools and freedom to develop deep, believable characters in a world that feels alive.

What makes Aureve World different is our commitment to originality and quality. Absolutely everything in our server is custom made, including our scripts, systems, and roleplay features. Nothing is copied or thrown together, every script is made from scratch by our team, allowing us to create an authentic and unique experience that truly belongs to Aureve World. We feature departments such as SAHP, LSSD, LSPD, LSFD, EMS, and much more, all built with realism, structure, and long-term roleplay in mind. Our heavy emphasis on realistic character development and immersive storytelling means that your actions, choices, and relationships matter.

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Quick Showcase Of Our Vehicles!
LSSD

SAHP

LSPD

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Aureve World also features our own fully custom-made CAD/MDT system, built from the ground up and fully functional in-game for a more immersive and realistic experience. Alongside this, we have a fully custom radar and ALPR script, plus many more unique systems created specifically for our server to support serious roleplay.

Aureve World is still under development, but we are already welcoming players to come test the server, explore what we are building, and help us improve through feedback. We want to build more than just another FiveM server, we want to build a friendly, dedicated, and mature roleplay community where everyone can enjoy serious text-based roleplay in a respectful environment. Whether you are an experienced roleplayer or someone looking for a new place to start, Aureve World is open to those who want to be part of something fresh, custom, and community-focused.

Ready to begin your story? Join our Discord server, sign up on our website, and become part of Aureve World today.

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Fleeca Banking System Showcase (Fully Functional & Connected In-game)

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In-Game Faction System with Integrated Faction script, faction garages, ranks, faction bank and business banking

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Custom Animations & Menu

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Showcase of our 5 Siren System

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very peak

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Showcase of the DNBO Script -
This is a simple custom damage/death script. Each weapon has its individual damage that it can deal, depending on distance and where on the body you shoot, it’ll take a different amount of health, and if you manage to get away from the gunfight, your character will be bleeding til the wounds are treated properly or you will bleed out and die. If you die and decide to /acceptdeath, you will be respawned at the nearest hospital from where you last died. For the Fire/EMS, the corpse will remain at the original location of the character’s death, with enough information about his/her’s injuries so they can be roleplayed properly.

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The phone script is finished!
We have a lot of cool stuff with this phone script, and it’s all showcased in this video! We added a lot of things that you’d have on your phone irl, super easy to use and definitely cooler than anything you’ve seen so far. Also! I forgot to show it in the video, if you don’t like the size of the phone UI, it is fully customizeable with /phonesize

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  1. Aureve Development Changelog

    Start date: June 5, 2026
    End date: July 7, 2026

    Overall Summary

    Over this development period, Aureve grew from an initial resource base into a much more complete roleplay framework. Major work was done across authentication, character state, chat, HUD, CAD, factions, vehicles, inventory, phone, properties, businesses, animations, uniforms, emergency services tools, sirens, maps, and admin systems. The biggest visible additions include a new custom HUD and chat experience, a more complete CAD and emergency workflow, player phones with calling and FaceTime-style features, a full inventory direction, faction duty and payroll systems, player property and furnishing support, dealerships and vehicle ownership systems, custom animations and walkstyles, character identity cards, business support, improved sirens/radios, and multiple quality-of-life fixes across the server.

    Major Player-Facing Additions

    Account, Character, and Session Improvements

    • Added and expanded the custom Aureve authentication flow.

    • Improved login checks and character loading behavior.

    • Added support for saving and restoring player position.

    • Added better handling when a player disconnects.

    • Cleaned up lingering character data issues.

    • Added a recycled session ID system so player IDs behave more consistently during a live session.

    • Integrated recycled IDs into chat, nametags, vehicles, factions, and related systems.

    • Improved server-side checks so systems better understand whether a player is logged in and active.

    HUD, Nametags, and On-Screen UI

    • Added and iterated on the Aureve HUD.

    • Added a custom speedometer and vehicle display improvements.

    • Improved HUD behavior while entering and using vehicles.

    • Added fuel display and fuel-related interface improvements.

    • Added cinema mode and improved HUD close behavior.

    • Added nametag improvements

    • Added typing indicators.

    • Added AFK/idle state support.

    • Optimized nametag rendering with better distance checks and raycasting.

    • Improved font sizing, chat sizing, input width, transparency, and general UI readability.

    • Reduced unnecessary visual blur in several UI areas.

    Chat and Roleplay Commands

    • Migrated chat systems to work with recycled session IDs.

    • Improved colored chat formatting.

    • Added and fixed several roleplay chat commands.

    • Added /ame and /amy stability fixes so they no longer crash from timing issues.

    • Improved whisper behavior.

    • Added OOC and global OOC support.

    • Updated global OOC to use account names where needed.

    • Added faction chat support.

    • Added better chat animation behavior.

    • Improved welcome messages and general chat presentation.

    CAD and Emergency Workflow

    • Expanded Aureve CAD with person search, units, BOLOs, incidents, and vehicle support.

    • Migrated major CAD data into Supabase-backed storage.

    • Added CAD vehicle records and improved stored vehicle handling.

    • Improved CAD timestamps.

    • Added CAD sounds.

    • Added CAD voice features with multiple fixes and volume handling.

    • Added pursuit call support.

    • Improved CAD reliability and backend synchronization.

    • Added additional Supabase fixes for CAD connectivity.

    Factions, Duty, Paychecks, and Staffed Jobs

    • Added and heavily expanded the Aureve factions system.

    • Added faction checks, faction ranks, short faction names, and faction permissions.

    • Added faction menu UI and several rounds of UI cleanup.

    • Added faction duty support.

    • Added faction chat.

    • Added faction banks and related fixes.

    • Added faction uniforms.

    • Added shift-start behavior and faction statistics.

    • Added paycheck support and paycheck fixes.

    • Added permissions and cache improvements so faction data updates more reliably.

  2. Vehicles, Dealerships, Fuel, and Ownership

    • Added a custom vehicle system.

    • Added vehicle usage tracking.

    • Added better vehicle caching for smoother vehicle interaction.

    • Added vehicle insurance and security-related data.

    • Added vehicle duplication protection so players cannot duplicate to themselves.

    • Added admin vehicle bypass support.

    • Added dealership system with a new UI.

    • Added dealership camera/preview improvements.

    • Added test drives.

    • Added extended test drive handling, including returning players after the test drive and ending the test when leaving the vehicle.

    • Improved stored/test vehicle checks.

    • Added and refined fuel usage, refueling behavior, gas station blips, and speedometer behavior.

    • Improved vehicle UI sync issues and vehicle ecosystem stability.

    Banking, ATMs, Vending, and Economy Support

    • Added bank script work and HUD integration.

    • Added banking fixes and faction-bank related improvements.

    • Added ATM support.

    • Added vending machine purchasing support.

    • Added skimmer-related systems.

    • Added economy-related support for paychecks and business interactions.

    Inventory, Items, and Weapons

    • Added Aureve inventory work, including a major v2 direction.

    • Added item icons and moved item images into the Aureve items resource.

    • Added support for combining item stacks.

    • Added weapon wheel work.

    • Added inventory UI and behavior fixes.

    • Added phone attribute inventory integration.

    • Improved defensive checks around inventory state.

    Phone

    • Added a custom Aureve phone system with a large UI push.

    • Added iOS-style phone UI improvements.

    • Added phone settings fixes.

    • Added dynamic island UI fixes.

    • Added phone sounds/ringtones.

    • Added FaceTime-style calling support.

    • Added several rounds of FaceTime stability fixes.

    • Improved peer settings sync and phone interface behavior.

    • Removed heavier backdrop blur to improve performance and clarity.

    Animations, Expressions, and Walkstyles

    • Added Aureve animations system.

    • Added many custom animation files.

    • Added custom animation menu/UI.

    • Added prop cleanup when stopping animations.

    • Added prop entity fixes.

    • Added mouth movement support and fixes.

    • Added chat animation behavior.

    • Added walkstyles.

    • Added walkshake support.

    • Added holster logic that reacts to whether the player is wearing a holster.

    • Added empty holster mapping.

    Character Appearance

    • Added hair and tattoo support.

    • Added makeup support.

    • Added plastic surgeon system.

    • Added clothing store work.

    • Added uniform system and wardrobe support.

    • Added tattoo catalog support.

    • Added faction uniforms and several uniform fixes.

    • Added support for saved clothing/uniform data.

    Identity and Player Documents

    • Added character ID support.

    • Added Government ID card UI.

    • Added identity-related fixes and naming cleanup.

    • Improved how identity data is presented and reused by other systems.

    Properties, Housing, and Furnishing

    • Added Aureve properties system.

    • Added player houses.

    • Added property purchasing/ownership direction.

    • Added property locking/unlocking UI assets.

    • Added furnishing support.

    • Added furniture catalogs and prop catalogs.

    • Added property configuration and migration data.

    • Added property fixes for ownership, placement, furnishing, and access.

    • Added cleanup for legacy property seeds.

  3. Businesses

    • Added business system work.

    • Added business admin permission support.

    • Added business fixes and improvements.

    • Added support for business-related economy and interaction flows.

    PvP, Damage, and Downed States

    • Added Aureve PvP core.

    • Added server-side PvP core fixes.

    • Added NPC damage tracking.

    • Added DBNO/downed-state work.

    • Added health-related improvements.

    • Added tackle support.

    • Added removal/control for AI cops and EMS behavior.

    Law Enforcement, Radios, Sirens, and ALPR

    • Added and updated ALPR support.

    • Added radar updates.

    • Added LEA radio work.

    • Added radio proximity behavior.

    • Added CAD voice/radio-related improvements.

    • Added server-sided siren work.

    • Updated siren behavior.

    • Added department siren setup documentation.

    • Added multiple siren configuration and utility fixes.

    Maps, World Assets, and Environment

    • Added LSSD map resources.

    • Added additional LSSD hangar/map resources.

    • Added world props and streamed assets.

    • Added map-related Aureve resources.

    • Added postal updates.

    • Added simple weather/time fixes including time-related improvements.

    Shops and Interaction Features

    • Added e-shop resource work.

    • Added vending UI.

    • Added lockpick work.

    • Added clothing store and surgeon-related interaction points.

    • Added business and property interaction improvements.

    Performance and Stability

    • Optimized vehicle usage and vehicle cache behavior.

    • Reduced input lag in vehicle-related systems.

    • Optimized fuel usage.

    • Optimized nametag rendering.

    • Added several defensive fixes across phone, inventory, auth, CAD, vehicles, and factions.

    • Fixed server-side errors across multiple systems.

    • Improved real-time behavior for systems that need live updates.

    • Removed unnecessary blur effects in multiple places for better performance.

    • Added repeated UI fixes to keep interfaces cleaner and more responsive.

  4. Current State

    By the latest commit, Aureve has a much broader roleplay foundation than at the start of development. The server now includes core player identity, login/session behavior, CAD, factions, chat, HUD, vehicles, dealerships, phone, inventory, properties, businesses, uniforms, animations, admin tooling, law enforcement tools, sirens, maps, and many supporting quality-of-life systems. The work in this period was not just feature additions. A large amount of time also went into making systems talk to each other better, reducing UI issues, fixing live-session edge cases, improving performance, and making the experience feel more consistent for players and staff.

ATMs

And here’s the lockpicking & vehicle security showcase! We are finished working on it. You can purchase different security levels on your car at any mechanic in the state. Each security level has a different difficulty when lockpicking. Check it out

Character Customization!
https://www.youtube.com/watch?v=k7XGyURHNwQ

We are finished with player owned properties and furnishing! People can own properties now, share keys, map their house however they want or have a preset interior set by administration. The UI is easy to use, self explanatory, we made it as simple as possible so people wont have a hard time with it! Check it out, tell us if you have any suggestions regarding this!

https://www.youtube.com/watch?v=_7Ct5EzoilQ

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