I’m looking for standalone script that lets you attach silencer to your current weapon via command/key press.
I’m not sure if one exists. I’ll try to make one though and let you know when I finish it.
Here is what I would have done (partially tested) :
-- Store the hash key of every silencer component available
local silencerHashes = {
`COMPONENT_AT_PI_SUPP_02`
`COMPONENT_AT_PI_SUPP`
`COMPONENT_AT_AR_SUPP_02`
`COMPONENT_AT_SR_SUPP`
`COMPONENT_AT_AR_SUPP`
}
-- Attach a silencer to the weapon the ped is holding
local function attachSilencerToCurrentWeapon()
local added = false
local playerPed = PlayerPedId()
local currentWeapon = GetSelectedPedWeapon(playerPed)
if currentWeapon ~= nil then
local i = 1
local l = #silencerHashes
while i <= l and not added do
local componentHash = silencerHashes[i]
if DoesWeaponTakeWeaponComponent(currentWeapon, componentHash) then
added = true
GiveWeaponComponentToPed(playerPed, currentWeapon, componentHash)
end
i = i + 1
end
end
return added
end
-- Register the function as a command
RegisterCommand('silencer', function()
local handle = attachSilencerToCurrentWeapon()
if handle then
print("Silencer successfully attached !")
else
print("Current weapon isn't compatible with a silencer.")
end
end)
Hope it helps you.
I found a way !!!
Just put this command on your vrp_player/client.lua :
RegisterCommand(“silencer”,function(source,args)
local ped = PlayerPedId()
if GetSelectedPedWeapon(ped) == GetHashKey(“WEAPON_COMBATPISTOL”) then
GiveWeaponComponentToPed(ped,GetHashKey(“WEAPON_COMBATPISTOL”),GetHashKey(“COMPONENT_AT_PI_SUPP”))
elseif GetSelectedPedWeapon(ped) == GetHashKey(“WEAPON_SMG”) then
GiveWeaponComponentToPed(ped,GetHashKey(“WEAPON_SMG”),GetHashKey(“COMPONENT_AT_PI_SUPP”))
elseif GetSelectedPedWeapon(ped) == GetHashKey(“WEAPON_PISTOL_MK2”) then
GiveWeaponComponentToPed(ped,GetHashKey(“WEAPON_PISTOL_MK2”),GetHashKey(“COMPONENT_AT_PI_SUPP_02”))
elseif GetSelectedPedWeapon(ped) == GetHashKey(“WEAPON_PUMPSHOTGUN_MK2”) then
GiveWeaponComponentToPed(ped,GetHashKey(“WEAPON_PUMPSHOTGUN_MK2”),GetHashKey(“COMPONENT_AT_SR_SUPP_03”))
elseif GetSelectedPedWeapon(ped) == GetHashKey(“WEAPON_CARBINERIFLE”) then
GiveWeaponComponentToPed(ped,GetHashKey(“WEAPON_CARBINERIFLE”),GetHashKey(“COMPONENT_AT_AR_SUPP”))
elseif GetSelectedPedWeapon(ped) == GetHashKey(“WEAPON_MICROSMG”) then
GiveWeaponComponentToPed(ped,GetHashKey(“WEAPON_MICROSMG”),GetHashKey(“COMPONENT_AT_AR_SUPP_02”))
elseif GetSelectedPedWeapon(ped) == GetHashKey(“WEAPON_ASSAULTRIFLE”) then
GiveWeaponComponentToPed(ped,GetHashKey(“WEAPON_ASSAULTRIFLE”),GetHashKey(“COMPONENT_AT_AR_SUPP_02”))
elseif GetSelectedPedWeapon(ped) == GetHashKey(“WEAPON_ASSAULTSMG”) then
GiveWeaponComponentToPed(ped,GetHashKey(“WEAPON_ASSAULTSMG”),GetHashKey(“COMPONENT_AT_AR_SUPP_02”))
elseif GetSelectedPedWeapon(ped) == GetHashKey(“WEAPON_PISTOL”) then
GiveWeaponComponentToPed(ped,GetHashKey(“WEAPON_PISTOL”),GetHashKey(“COMPONENT_AT_PI_SUPP_02”))
elseif GetSelectedPedWeapon(ped) == GetHashKey(“WEAPON_CARBINERIFLE_MK2”) then
GiveWeaponComponentToPed(ped,GetHashKey(“WEAPON_CARBINERIFLE_MK2”),GetHashKey(“COMPONENT_AT_AR_SUPP”))
end
end)
And Then, you can add every weapon you want in by the weapon name, and the attach seaching for its hash
hello, could you recreate that code for esx?