Armor causes desync when attacked

Shotguns seem to be even worse.

I dont think its armor related anymore, did it today with no armor applied and still had it happening, though we do use SetEntityMaxHealth to 200, didnt test with out it to reproduce.

If onesync is enabled it happens what happened in the video below, if i disable the onesync everything is perfect

Artifacts 1349
64 slots - vrp 0.5
Server Windows Server Dedicated server
32G Ram, i7
OVH CANADA

I am with this same problem even without the armor sometimes happens this problem … when I disconnect onesync that normalizes but the problem and that gives in the list of servers and reduced to 32 slots … so if you want a server with 64 slots You’re bound to use onesync.

same problem!

Closing this topic since it seems to attract a crazy amount of shitposts.

If you have any more meaningful information to reproduce this issue, post a new topic in #general-discussion:1s-reports. This isn’t a place to post “waah, SAME PROBLEM AS EVERYONE, when ETA for fix, 100% broken and shit” replies, you probably can set up a support group for that similar to the AA, but such posts don’t belong on the forums.