Idea Credts
AR_Physgun 0.2
0.2 Adds multiplayer support (Untested, please confirm)
Directions
Download and load into your server
Pick a gun, any gun
Press C (Control for looking behind you)
Aim
Left click/Shoot
As long as you are aiming you will be able to move the entity around
Keys
C - press this key to select your declare your gun as a physgun (Make sure you are holding an actual gun)
Aim - use this to aim your gun around
Shoot - use this to grab the entity you are looking at
Scroll Wheel - use this to modify the distance of the entity from your player
Download
Please leave any bugs that haven’t been reported already down below. Also please give me features to add.
Changelog
[1/23/20][10:38 PM] Added multiplayer support (I think)
In progress
This is not recommended for multiplayer.
The objects are moved client side only. There’s probably a way to sync the object though the same way you can sync peds.
There is a way through events and what not. I might end up doing it tomorrow.
It makes confusion, please state it’s client side…
Elio
January 23, 2020, 6:26am
5
That’s the second line of his post.
Not at the moment. If anyone wants to, be my guest.
Updated the script to add syncing between players. Please someone confirm that this works.
Nice script/idea
I am not sure about this but i did fix client side only problem by adding mycode (car alarm) in Citizen.CreateThread . It could maybe work here?
Ascaped
January 25, 2020, 6:09pm
11
Have you tested this latest release in a multiplayer environment?
Thank you for realizing my idea