Vehicle damage, body work persistence on storage in player housing or public garages, impound this means that the server will remember the damage state of your vehicle
Vehicles can be repaired by mechanics or by using repairkits created by mechanics
Vehicles now require RNG Items to repair (Vehicle parts, Scarap Metal) depending on the level of damage to the vehicle
Encourages economic growth for those areas, free flow of materials for an on-going purpose and use of materials that are available through illegal and legal means
Mechanics can use /cv to check the requirements for repairing a vehicle
Mechanics can craft repair kits at bennys using materials to sell to the public
Will monitor values and make changes where necessary
This will increase the overall networking of people and exchange of materials on a daily basis
Next tsunami ~
Developed a way to allow players to store vehicles at keys they have houses too
This means that if your car is damaged, or your a new player, you can network, make friends borrow keys to garages, rent vehicles out etc
You can store your own, or other peoples vehicles in your garages if they have the key.
Advice for new system: Taxis, Not driving at 120MPH everywhere you go, encouraging driving skill, safer racing/paced, borrowing vehicles from other players, using cheap vehicles that are bangers and can be “written off” as too expensive to repair.
Coded an entirely new drug selling system
- New features
New drugs able to be sold
Heavily optimized (3* less resources)
Multiple areas of sale around Los Santos (But not everywhere)
Polished alerting to police and scanners
Entirely new animation set
Reduced UI load, bars indicators, its now a more fluid RNG process
Created alot of RNG to make the alerts to police very much unpredictable and not too frequent, or too little
Synced handoff Anims for clear observation of sales
Developed new DMV History system to now allow cardealers + police to do “hard repos” (Deleting the vehicle from the database entirely) Cardealers/Police can search by time remaining or plate specifically to see details Model name shown for easy discovery of unpaid imports (court cases, afk repo) etc
/dmvhistory (Near player) /dmvcheck PLATE (e.g /dmvcheck UDH 822) /dmvass 0 (Returns all vehicles with times in minus) e.g ( /dmvass 0 or /dmvass -200 ) etc. /dmvremove PLATE (e.g /dmvremove UDH 822)(edited)
Mechanics are still able to “hard repo” if they find an unpaid financed car This system is for serial finance dodgers or people who have left the server, this way we can track sold/unpaid imports and make them re-available at PDM.
A large, gamechanging economic update is ready for Anubis. Based on player feedback
Reasoning; The “Break through” for new players was seemingly too complicated
New system features
Pawnshops have sprung up accross los santos, these shops have opening and closing times that alternate.
Backally shops that can arrange bulk sales of cameras, rings and watches to clients in the ghetto and surrounding areas. @Whitelisted
As a distributer your tasked with delivering these items, they will take you to places that may be dangerous and pose risks inside of the Balla, Vagos and Green territories.
Due to the opening and closing times of pawnshops, player interaction will be required to arrange drops of items that are only sellable during certain times.
Goals:
Increase gang, police and player interaction
Create a “Time of day” ecomonic structure for stolen goods
Provide a clear timeline for new players and tasks to be given by higher tier players acquiring items for distribution
Risk is on the lower tier players to deliver
RNG Rewards of new crypto currency can be obtained from these drops
Create new opportunities for new players to gain trust with old players
Available stores with dynamic open and closing times:
Cameras
Ring
Watches
Other goods can be fenced through your local dealer