Animal Trap

:paw_prints: Hawk Animal Trap

Transform Your Hunting Experience in RedM! With Hawk Animal Trap, players can immerse themselves in a realistic animal trapping system, offering complete control over bait, zones, and animal behavior. This isn’t just another static trap – it’s an interactive experience that brings the wild to life.

:white_check_mark: Interactive Trapping Mechanics:

  • Place traps and choose from multiple baits, each attracting specific animals.

  • Animals dynamically appear and interact with the bait, creating a realistic hunting experience.

:white_check_mark: Unlimited Animal Zones:

  • Easily add or customize animal zones, each with unique wildlife.

  • Perfect for creating diverse hunting grounds across your map.

  • Support show or not show Blip

:white_check_mark: Adjustable Animal Spawn Time:

  • Set the time for animals to come out and eat the bait (e.g., 5-10 seconds).

  • Determine the duration that the animal is eating the prey.

:white_check_mark: Visual Bait Display:

  • Bait models appear in traps, making the experience more immersive.

:white_check_mark: Animals are initially interested in food, and will lose focus on food once they see a player nearby or after eating their prey.

:gear:How to Use:

  1. Players use the Animal Trap item from their inventory.

  2. Choose the appropriate bait for the animals and zone you want to trap.

  3. Wait for the animals to come out and start eating the bait.

  4. Players trigger the trap to capture the animal while it’s eating.

[ Compatible with VORP Framework ]
The core function.lua file is protected; all other files remain accessible for customization.
[ config.lua, client.lua server.lua is open ]

:arrow_forward: YouTube : https://youtu.be/6423PcAwmYY
:shopping_cart: Tebex : https://hawk-script.tebex.io/package/6823606

| Code is accessible | no |
| Subscription-based | No |
| Lines (approximately) | 1000+ |
| Requirements | vorp_core |
| Support | Yes |