Ambulance/Ems reward per revive

Hi, I was wondering if there is a way to modify the QB-Ambulance script in order to give ambulance/ems paid per use of a first aid, bandage, and revive? Kind of like a reward system. Each time they were to revive someone, the EMS get paid like $50 or so.

I am not familiar with QB but this shouldn´t be a problem. Just add a line that gives money to the client in the revive function .

So I tried adding this Player.Functions.AddMoney('cash', 500, "Description") under the revive function but i’m getting an error "Attempt to index a function value (global ‘player’)

Try to add this line above it:

local Player = QBCore.Functions.GetPlayer(tonumber(source))

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