Hi,
I was wondering if you can extend the range when using GetEntityPlayerIsAimingAt as i want to be able to check the entity id from a distance with a gun (or lazer measuring tool) but the default is a bit close.
Any help is appreciated
Hi,
I was wondering if you can extend the range when using GetEntityPlayerIsAimingAt as i want to be able to check the entity id from a distance with a gun (or lazer measuring tool) but the default is a bit close.
Any help is appreciated
The default is anything you choose really… just pick a different gun.
I can ’ aim ’ at anything in my screen with a pistol.
I can “aim” at anything on screen too. The problem is the entity doesn’t register being aimed at until quite close. I’ll test the script with other weapons but the few I tested with already were the same distance away no matter the weapon