The cars also lose fuel over time just because they are standing there
Update 3.8.0
- Added config option to aggressively despawn duplicate vehicles by deleting the old one thatās still outside as soon as a new one spawns.
- Note: I will not give any support about missing vehicles and vehicles being randomly deleted etc when this is set to true.
- Fixed a potential error when deleting a vehicle.
If you want more support, please check the first paragraph in the readme.
Hey Kiminaze, is there a fakeplate script that you would recommend to work with your Advanced Parking? ![]()
Update v3.9.0
- Added a new and easier way to allow other scripts to properly delete vehicles (read the readme).
- Added an export to force a vehicle update on server side.
Hotfix v3.9.1
- Fixed the
fixDeleteVehicle.luafile being encrypted.
I do not know any off the top of my head right now. To ensure compatibility, you need to trigger an export as randomly switching license plates can cause weird behaviour. It is explained in the readme.
Sorry for the late reply ^^
If possible. You would do cooperation with a Quasar Phone.
They have car delivery on their phone.
But with such a delivery, the car is duplicated.
Does this work with okokgarage & okokvehicleshop?
This is possible by using my GetVehiclePosition export already. If you donāt know how to do that, you can always check one of the two anti dupe config options.
The script works fine with most scripts out there. And if not, you can easily fix it using the different exports. The only scripts that can create problems are scripts that do some caching on server side (which is lost on server restart but AP still respawns them). This goes for some key scripts.
And if there are scripts that donāt work, I am always open to help fixing them. Ofcourse I cannot vouch for any encrypted script.
āUnfortunatelyā, yea. Then you will have to use one of the config options. If you still want this built-in in your phone, ask the devs if they are willing to do it. If they are, they can contact me anytime for help.
Readme regarding UpdatePlate export.
I use okokGarage and wanting to use a fakeplate script as wellā¦
Would this work with a resource that clamps vehicles into position? So it keeps them from calling it or being able to access their vehicle?
Like London Studios smartclamp?
Iām guessing you are the same guy as in our dc? Iāll just put it here again to clarify it ![]()
okokGarage works fine with AP. We even have snippets to make the keys work properly with it.
With clamps I am not too sure. It depends entirely on how that script works. AP can auto detect state bags and has some other exports to āensureā a state bag is saved as well. So if the clamps use state bags, it will work.
As for fakeplates this also depends on the system they use. Changing a vehicles plate requires an export to be triggered to make sure one of the āfalse spawnā detections doesnāt catch it.
Good morning,
I want to know how to configure the server so that it sends the vehicle to the North or South pound?? Because currently it indicates to send the vehicles to impound but when I check the database they no longer have a garageID and are not recoverable anywhere unless I manually put the garage ID back in the database.
That depends on how your garage works. If you are referring to APs cleanup function, it just sets the stored/state value in the database. The function is open and can be edited.
For proper support please read the first paragraph in the readme ![]()
I just want to know where you set the or the vehicle and put away when it disappears from the server.
I use myGarage for car management.
Then you probably are already in our server. I share it with the myScripts dev.
I am not supporting resources in the forums because it becomes a massive hassle with messages back and forth cluttering the thread. I am happy to help in our server any time. If you for some reason donāt want to join, feel free to send a DM here but expect that it might take longer that way.
Hey, after parking my vehicle with qb-garages the vehicle is getting spawned by AdvancedParking. How can I fix that? Im using the newest qb-core version.
The readme also contains how to fix the problem easily.
If you require more support, please read the readme regarding how support works.
Thereās a file called āFixDeleteVehicleā in the AdvancedParking folder. Copy paste it in the qb-core folder, then add it in your fxmanifest. Thereās a part about this in the read me.
I fixed my problem but now encountered another one. Iām using qb-vehiclekeys by qbcore-framework and qb-garages by JonasDev17. After server restart my keys for my saved owned vehicle dont work anymore so i cant drive it at all.