Every day from now until December 25th we will be generating unique coupon codes for varying discounts on one or more scripts! Today’s lucky winner is our popular Weed Growing script! Act fast - these codes expire every 24 hours!
Today you can purchase any of our criminal scripts (such as: Money Laundering, Weed Growing & Drug Sales) for 20% off! This sale is active for the next 24 hours. No code must be entered since the discount is automatically applied! Enjoy
I’m thrilled to announce the release of Advanced Weed Growing v2! This update brings a whole new level of depth, realism, and customization to your server. Let’s dive in, here’s what’s new:
Complete Overhaul: Crafted from the ground up for a smoother, more efficient experience.
Plant Placement: Highly interactive system allowing precise control over where you grow.
Immersive Animations: Dive deeper into the role with improved animations and realistic props.
Interaction Support: Choose between using TextUI or a target system for interactions.
Enhanced Housing: Introducing routing buckets for a seamless integration.
Admin Management: An all-encompassing in-game menu for admins to manage plants.
Growth System: A completely customizable, efficient and realistic plant growth system.
Death Mechanic: Set conditions for plant death due to lack of water, food or low quality.
“Smoke on the Water”: Optional & customizable in-game supply shop for all plant care needs.
Seed Searching: Create & customize your seed farms with new prop spawning support.
Interactive Rolling: A new mechanic making joint rolling more interactive and realistic.
Smoking Experience: Light up joints with customizable effects and realism.
Discord Logs: Customize webhook links per category in a dedicated logging file for security.
Choose whether to return plant pots on harvest with configurable odds.
Improved custom model handling meaning you can now live restart the script without crashing.
Each plant at seed farm locations now each have a unique cooldown per-plant.
Set a maximum number of joint rolls per interaction for balance/AFK-avoidance, etc
Option to require police presence when planting seeds.
More new empty functions: SeedPlanted, JointSmoked & ItemPurchased.
Easy ox_lib UI progress toggle added to config for easy switching between circle & bar.
Optional version checker has been added so you can stay up-to-date.
All progress bar(s) related code is now open sourced.
Far greater item requirement(s) flexibility now possible in the config.
You’d think I was done, right? Nope…
Major Performance Enhancements
I’m quite proud to announce a remarkable +95% increase in server-sided performance while under load. By under load, we mean 1000+ actively growing plants. The optimizations made significantly enhances server responsiveness and stability.
Alongside this, we’ve also achieved a staggering +98% increase in client-side performance while under load! Again, resulting in smoother gameplay with reduced lag and faster response times for your players.
This is the best weed planting script you ever will find this include all you want and the performance is insane and if you encounter any issues Latino is all ways ready to help I have never had any issues with Lation weed script so it would be weird if you have
Hands down Lation is the GOAT! not only does he come in hot with this latest fire update, but you will never find a dev with more willingness to help you, if you’re not buying this script then seriously you’re missing out!! 1000/1000 stars!!
I have a weed script already but this ones looks much better and very optimized. I already have his drug sales and money laundering which is top tier to me and meets all my requirements for my city I’m building. Great customer service and speedy responses. One of my favorite devs so far. Keep up the great work!! Happy new years!!
Hey man, love to hear this! As for the stress function, you can absolutely do that by placing your stress reduction event into this JointSmoked function found in server/functions.lua:
-- Empty function thats triggered when a player smokes a joint
--- @param source number Player ID
--- @param item string Item name
JointSmoked = function(source, item)
end
This is how most users are implementing their stress reduction into the joints. Generally, stress reduction events/exports/etc vary from server to server so found it most simple to do it this way. You can also filter out a joint with the item param to make certain joints relieve certain amounts, for example:
-- Empty function thats triggered when a player smokes a joint
--- @param source number Player ID
--- @param item string Item name
JointSmoked = function(source, item)
if item == 'purplehaze_joint' then
-- Do thing
elseif item == 'bluedream_joint' then
-- Do slightly different thing
end
-- So on and so forth
end