Advanced Society System — Economy, Members, Ranks, Permissions, Payroll, Fines, Logs & More

BLN Society is the management layer for every structured group on your server — a general store, saloon, ranch, sheriff’s department, doctor’s office, gang, or mayor’s office. One resource tracks who belongs, what they can do, whether they are on duty, and where the money goes.

Whether you call it a business, a company, a faction, or a society, the setup is the same: members and ranks, permissions, finances, payroll, storage, fines, and a full audit trail — plus an API so your other scripts can plug in without reinventing any of it.

:sparkles: What can you do with it?

For server owners

  • :office_building: Unlimited societies — sheriffs, businesses, gangs, ranches, government offices, and more
  • :busts_in_silhouette: Members & ranks — hire, fire, promote, demote with a level-based hierarchy
  • :locked_with_key: Permission system — dot-namespaced permissions with wildcards and per-member overrides
  • :stopwatch: Duty tracking — clock in/out, worked hours, activity reports, inactivity sweeps
  • :money_bag: Finances — multi-currency accounts, deposits, withdrawals, transfers, full ledger
  • :dollar_banknote: Payroll & paychecks — automatic wage runs, collect salary at the office
  • :bank: State-funded orgs — government departments that generate wages without a treasury
  • :package: Society storage — buy and manage shared inventories with rank gates
  • :balance_scale: Fines — issue and collect fines from members
  • :bar_chart: Action fees — configurable fees on hires, withdrawals, payroll runs, and more
  • :clipboard: Audit logs — every action recorded, optional Discord webhook per society
  • :world_map: World points — blip, marker and prompt at the office (members only)
  • :hammer_and_wrench: Admin menu — create, move, edit and dissolve societies in-game
  • :globe_showing_europe_africa: Translations — all player-facing text in one locale file, no rebuild needed

For developers

  • :electric_plug: Export API — societies, members, ranks, money, duty, storage, fines
  • :package: Statebags — read membership, duty and balances on the client with no callbacks
  • :satellite_antenna: Events — react to member changes, balance updates, duty toggles
  • :hook: Hooks — veto hires, withdrawals, payroll and more before they commit
  • :link: Integration-readyEnsureSociety keyed to your resource so you never store society IDs

:laptop: Works wih

:white_check_mark: VORP :white_check_mark: RSG :white_check_mark: Custom.

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Amazing work as usual :white_heart: