Advanced Police Tools - 11 modules (Cuffs, Patdown, Shackles, Camera, +)

Tugamars Police Tools

This script is something I’ve been working on for the past few months and involves a compedium of multiple police tools optimized at maximum.

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Modules overview

The current list of modules is this:

  • Basic/Standard
    • Cuff Players
    • Cuff to the world (to objects)
    • Drag
    • Patdown
    • Shackles
    • Sit/Unseat in car
    • Tackle
  • Investigation
    • DSLR Camera (with a realistic UI)
    • Window Tint Meter (with a realistic UI)
  • Tactical
    • Door Wedges
    • Battering RAM

Preview

You can skip to the parts you want to see, in youtube there’s timestamps.

BUY IT HERE (TEBEX - 30eur + tax)

Full documentation

The full public documentation can be found here, with more details.

Dependecies

Optional Dependecies

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Code is accessible Partially (check docs)
Subscription-based No
Lines (approximately) 2500+
Requirements ox_target, ox_lib
Support Yes
4 Likes

Updated.

Version 1.5.1

  • [Cuffs] Feature: Added optional skillcheck when cuffing. (Configurable) When enable it will show a skillcheck to the player being cuffed, if he gets it correctly it will allow him to not be cuffed.
  • [Drag] Feature: Added option to have Escort/Unescort on target
  • [Global] Reorg: Exposed code for skill check so it can be customized.

after first installing the script, I struggled, but not because of the script but because of my stupidity. I love how easy to use it is and for normal smart people, its pretty much drag and drop. Great job tugamars.

1 Like

Updated.

Version 1.6.0 Released
Introducing: BREACH RAM TOOL!

Just wanted to share my feedback here. This is a great script, we’ve had a blast getting it setup on our server. Criminals love having a skillcheck to get out of being cuffed, and police love the new tools and the unique features like cuffing to world objects.

Plus, the dev is super responsive in Discord, he was happy to help with install issues (my own fault, not his), feature requests, and even shared how he achieved something from the encrypted portion of the script when I asked about it for my own use in other scripts. A+ script and dev, looking forward to see what continues to come out of Tugamars!

All updates since release:

Version 1.5.1 - QoL and Features

  • [Cuffs] Feature: Added optional skillcheck when cuffing. (Configurable) When enable it will show a skillcheck to the player being cuffed, if he gets it correctly it will allow him to not be cuffed.
  • [Drag] Feature: Added option to have Escort/Unescort on target
  • [Global] Reorg: Exposed code for skill check so it can be customized.

Version 1.6.0 - Introducing new module

Released Breach RAM Module

Version 1.6.1 - Code organization + Configuration options

Breach RAM:

  • Added a new config under shared/config/tactical/breach_ram.lua
  • Added options to configure item requirement
  • Added options to configure command possibility (with registerkeymapping)
  • Fixed persistancy issues across client restarts and new logins

Door Wedges:

  • Reorganized target code into it’s own file and exposed it

Camera:

  • Made Camera UI responsive

Version 1.6.2 - Framework compatibility

  • [BR] Replaced inventory call with framework agnositc one
  • [Cuffs] Added new exports cuffPlayer and uncuffPlayer
  • [Cuffs] Added right mouse button limitation
  • [Framework] Added compatibility with qb-inventory

Version 1.6.3 - QoL + Fixes + Options

  • [Cuffs] Feat: Added function trigger after cuff/uncuff;New Ped config flags introduced.
  • [Shackles] Feat: New Ped config flags introduced.
  • [FW] Feat: Added limit on phone (lb-phone) usage when handcuffed
  • [Docs] Added instalation files/guides for qb-inventory
  • [FW] Fixed compatibility with qb-inventory for metadata
  • [DoorWedges] Added option to not use inventory

Version 1.6.5 - Minor update

  • [Cuffs] Fix: Added feedback when first cuffing; Added feedback when not able to uncuff
  • [Cuffs] Fix: Added validation of items when uncuffing with command
  • [FW] Fix: Fixed issue with InventoryHasItem when not passing explicit amount

Version 1.6.6 - DSLR Camera

  • Config file has been updated /shared/config/investigation/camera.lua > has 2 new configs (compare with your current version before updating).
  • Now supports fivemanage for image uploading (make sure you put the apiKey in the url)
  • You can now rename the sdcard item (configure it in camera config, should always look like: ["sdcard"]="newsdcardname"

**Version 1.6.7 - **

  • [Cuffs] Fixed: Restricted right mouse button usage when cuffed.
  • [FW] ESX Inventory compatibility (except metadata)

**Version 1.6.8 - ** QB-Target default support

  • [Target] Exposed cuffToWorld target
  • [Target] Added QB-Target compatibility
  • [SitCar] Fixed issue where dead bodies / last stand couldn’t be taken out or put in a car

**Version 1.7.0 **

  • [Target] Hotfix Cuff and Drag target
  • [Target] Fixed target detection due to ox masking itself as qb
  • [TintMeter] Added new module: Window Tint Meter fully configurable
  • [Config] Global Config “target” option is now in use. qb-target or ox_target

Shows $30 + tax on tebex.

Hello, the price had been updated on tebex but I forgot to update it here.
There was a 5€ increase with the introduction of updates and upcoming modules that are expected.

Sorry for the inconveniece.

1 Like

Tugamars Police Tools - 1.7.0 Just released
New addition: Window Tint Meter / Checker.

Changelog:

  • [Target] Hotfix Cuff and Drag target
  • [Target] Fixed target detection due to ox masking itself as qb
  • [TintMeter] Added new module: Window Tint Meter fully configurable
  • [Config] Global Config “target” option is now in use. qb-target or ox_target