Advanced Map & Prop Editor

Advanced Map & Prop Editor



Preview

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Features

  • Advanced Gizmo System (Translation, Rotation & Scaling)
  • Dual Space Coordinate Transformations (World & Local Axis)
  • Cognitive Smart Search Recommendation Engine (Conceptual keyword matching)
  • Interactive 3D World Raycast & Ground Alignment
  • Dynamic Custom Category and Favorites Management System
  • Searchable Prop Model Replacement & Customization Tool
  • Professional Light Source Editor (Spot, Point, Shadow Controls, Intensity & Colors)
  • High-Precision Area Fill (Mass Spawns with Grid or Random Distribution)
  • Area Delete Tool for Instant Rectangular Bounds Cleanup
  • World Eraser Tool to Permanently Suppress GTA V Default Objects
  • Detailed Activity Log Viewer with Real-Time Event Search
  • Multi-Format Export Support (JSON, Sollumz Blender Python, XML CodeWalker & Lua Tables)
  • Turkish & English Localized Interfaces (TR/EN)
  • Optimized Framework & Sync Architecture (ox_lib / aty_lib integration)

Purchase

Escrow


Code Accessible There are Escrow and Source Code versions.
Subscription Based No
Lines (Approximately) 7500
Requirements Nothing
Support Yes and constant update
7 Likes

Looks amazing!

2 Likes

Lookin good :fire:

2 Likes

Thanks <3

1 Like

I really like the design on this, well done dude!

2 Likes

Glad you liked it, thank you <3

1 Like

It’s great that the script includes all the props.

2 Likes

Update 07/20/2026

  • Mass fill and mass delete area selection is now click-and-drag: hold left-click at one corner, drag, and release at the other, instead of two separate clicks
  • Tiny drags (under 0.5m) are ignored so you can’t accidentally select a minute area
  • Mass delete now highlights the actual props inside the box in red with a live “objects to delete” count while you drag, so you see exactly what will be removed
  • Mass fill still previews with translucent, client-only ghost props based on your chosen model, density, distribution, and heading after the area is drawn
  • The editor no longer grabs a prop while you’re drag-selecting an area (a stray click during the drag used to open the gizmo)
  • Gizmo now stays large while editing: the camera smoothly zooms to Config.Freecam.EditFOV (the gizmo has no size API and shrank at high FOV), and returns to normal when done — set it to false to disable
  • Clicking another prop while editing no longer switches selection, so placement can’t be lost by accident; empty-click or Enter still finishes
  • Fixed focus loss when selecting a prop: the selecting click’s release and clicks during the FOV zoom are ignored, and free-look selection is suppressed while the camera is still zooming
  • Opacity/LOD changes in the properties menu now revert when you close without saving, so props no longer stay translucent
  • Added Backspace to exit the editor (closes an active gizmo first, saving its transform)
  • Removed all remaining keybind conflicts — every editing key does one thing (vertex snap V, surface align X, Ctrl+Z undo only, LAlt cursor only)
  • Fixed duplicate and undeletable props caused by a spawn race: SpawnNearbyProps is now atomic and prop sync is near-instant (create/move/delete no longer lag)
  • Camera now smoothly zooms to Config.Freecam.EditFOV while editing a prop so the gizmo stays large on screen (it shrank at high FOV since FiveM’s gizmo has no size API); returns to normal FOV when done, set to false to disable
  • Removed all keybind conflicts — every editing key now does exactly one thing
  • Vertex snap moved from Ctrl+Z to V (hold), so snapping no longer triggers undo
  • Surface align moved from LAlt to X (hold), so aligning no longer toggles the cursor mid-drag
  • LAlt is now cursor-toggle only; Ctrl+Z is undo only
  • Fixed double-undo: Ctrl+Z was being handled in two places at once, firing two undos per press
  • Undo is now blocked while dragging so a Ctrl grid-snap move can’t accidentally undo
  • Restored the Shift = attach-to-object label on the HUD and help sheet
  • Updated the in-game controls sheet (H), HUD key labels, and README to match the new keys
  • V and X are isolated from their default game actions while editing