Advanced Jewelry Robbery

:brain: Overview

A modern and immersive jewelry store robbery built for servers that want real gameplay mechanics instead of simple interactions.

Designed to feel like a native GTA heist, while staying optimized, clean, and fully configurable.

:camera_with_flash: Preview https://youtu.be/HBK3v4_OWjY

:video_game: Features

:unlocked: Entry Methods

:bomb: Explosive breach

:high_voltage: Power sabotage (night entry)

:person_walking: Daytime walk-in access

:collision: Showcase System

Smashable display cases

Synced breaking & effects

Tool/weapon requirement

:artist_palette: Painting System

Cuttable wall paintings

Separate mechanic from showcases

Smooth animations

:money_bag: Selling System

Dedicated jewelry buyer

Configurable payouts

Multiple item support

Police System

Configurable police requirement

Dispatch integrations

Cooldown & reset system

:gear: Compatibility

Frameworks

ESX

QBCore

Target Systems

ox_target

qb-target

Dispatch (optional)

ps-dispatch

cd_dispatch

qs-dispatch

lb-tablet

Custom supported

:hammer_and_wrench: Configuration

Fully configurable loot tables

Adjustable cooldowns

Editable locations

Day/Night logic

Easy to expand

:speech_balloon: Support

:backhand_index_pointing_right: UN SCRIPTS

Fast support & active development.

:camera_with_flash: Screenshots



:shopping_cart: Purchase

https://www.unscripts.fi/
Usecode NEWCUSTOMER TO GET 15% OFF!

:speech_balloon: Support

:wrench: Code

Code is accessible No Escrow protected
Subscription-based No
Lines (approximately) 4300
Requirements ox_lib
Support Yes Discord!
2 Likes

“The art of crime” was well done.

Thank you! Means a lot