Advanced Harvesting System (Synchronized collection, regeneration, limits and more)

Advanced Harvesting System

Fruits will grow, if they get collected they will take time to grow. It’s synchronized between all players.

  • Define ANY objects in the config to interact with.
  • Define if a tool is needed in the players inventory to collect from a specific object.
  • Define the max stock on each object.
  • Define how long it takes for a new fruit to grow for each object.
  • Define how many items can be harvested each time. (min and max)
  • All data is synchronized between all players.
  • All data is saved even if the server restarts.
  • Notifications included.
  • OneSync compatible.
  • The script is STANDALONE and includes an open server file for framework customization.
  • A configured server file for vorp is included.

Updated to v0.0.2

  • General bug fixing and improvements
  • Added preconfigured rsg file

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My other scripts:

Code is accessible Config and server file for compatibility
Subscription-based No
Lines (approximately) 1000
Requirements None , full standalone
Support Yes
2 Likes

Hi, I recently got your script, but I noticed that the prompt wording at the bottom “Pickable pickables” can’t be fully translated. Even if I translate the prompt part in the config, the first part remains unchanged. Where should I change it?