Advanced Harvesting System
Fruits will grow, if they get collected they will take time to grow. It’s synchronized between all players.
- Define ANY objects in the config to interact with.
- Define if a tool is needed in the players inventory to collect from a specific object.
- Define the max stock on each object.
- Define how long it takes for a new fruit to grow for each object.
- Define how many items can be harvested each time. (min and max)
- All data is synchronized between all players.
- All data is saved even if the server restarts.
- Notifications included.
- OneSync compatible.
- The script is STANDALONE and includes an open server file for framework customization.
- A configured server file for vorp is included.
Updated to v0.0.2
- General bug fixing and improvements
- Added preconfigured rsg file
My other scripts:
Code is accessible | Config and server file for compatibility |
Subscription-based | No |
Lines (approximately) | 1000 |
Requirements | None , full standalone |
Support | Yes |