Advanced Chopshop
An immersive, contract-based chop shop where players accept stripping jobs, hunt down the right vehicles, and tear them down part by part for a payout. Strip doors, hood, trunk, and wheels by hand, haul each piece to the stash, and redeem your certificate for the cash - a gritty, hands-on criminal money-maker with tiered risk and reward.
Acquire: https://l3th.tebex.io/
Discord: Join here!
- Tiered contract system - Easy, Medium, and Hard contracts, each as its own inventory item, demanding more vehicles and paying out more cash as the difficulty climbs.
- Targeted vehicle theft - Every contract lists specific vehicle models players must source and bring to the chop zone - no random cars, the right ones only.
- Part-by-part stripping - Strip individual components - front/rear doors, hood, trunk, and all four wheels - then scrap the frame to finish each vehicle.
- Carry-by-hand realism - Each stripped part is physically attached to the player with proper box-carry animations and per-part prop placement, then hauled to the chop stash by hand.
- Stash-gated workflow - Players must deposit stripped parts into the chop stash before they can keep stripping, keeping the loop grounded and physical.
- Certificate payout - Complete a contract to earn a Chop Shop Certificate, then redeem it for the configured reward - clean separation between doing the work and getting paid.
- Fully configurable - Set vehicle pools and counts per tier, payouts per tier, chop zone, stash location, and the NPC contractor all to fit your server.
- Built to be robust - Zone and vehicle validation, an active-job guard, a strip timer that releases vehicles if time runs out, and clean cleanup on resource stop.
- Framework & system agnostic - Routes target, inventory, notify, and progress logic through clean bridge and utils layers (ox, qb, qbx, esx and more out of the box) so adapting to custom frameworks is easy.
A complete, plug-and-play job that drops straight into your server - clean code, fully configurable, and easy to make your own. Set your own vehicle pools, payouts, and difficulty tiers, move the chop zone and stash, and swap the contractor NPC in minutes.
Supports ox, esx, qbx and qb out of the box. All framework, inventory, target, notification, and progress logic is routed through clean bridge and utils layers, so adapting it to custom frameworks and resources is simple.
Support & Community
Questions, bugs, feature request or just to chat, you’re more than welcome to join us!
Discord: Join us!
Store: https://l3th.tebex.io/
| Code is accessible No (Configs, locales, bridges and other utils are open) |
| Lines (approximately) ~1546 (excel. configs, bridges, utils and locales) |
| Requirements ox_lib |
| Support Yes |











