The next update, scheduled to be released later this week, will allow server-side handling overrides, so that server owners no longer have to ask users to install a client-side handling file.
However, an implementation detail in this update makes it so that client-side handling files (in common/data; overriding explicit dlc* folders will still work) can no longer override handling for cars added in DLC by R*.
We are providing advance warning for this change so that you can be prepared to adjust your server to allow for this behavior, especially if you’re running a resource that validates client-side handlings.
Loading new handlings on the server will work using data_file 'HANDLING_FILE' 'handling.meta' as with add-on cars, to test this now you can use UpdateChannel=canary in CitizenFX.ini to update your client to the canary channel.
If you’re a server owner and you’d like to be informed directly of possible changes, and want a direct line for regression reporting, please e-mail pr@fivem.net with a request to be added to a specific notification group on the FiveM Discord chat, and mention the nickname you’re using on that chat.
This is a forward-looking statement, and is based on current facts and expectations. Any information contained in this statement may be subject to change.
wow, this feature is coming about way faster than I anticipated… greatly appreciate the hard work you guys are doing to make life easier for players and server admins alike.
to clarify the dlc vehicle handling topic: client-side handling (in common/data) will no longer be able to override official dlc vehicle handling, but server-sided handling will?
SO ! There are cars in my server which have fuc*** up suspensions, looks like Monster truck on every cars. I’m using Addons, how could I get back to my previous handling way ?
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