I don’t see weapons in my inventory. I’m right in the config
Config.IncludeCash = false - Include cash in inventory?
Config.IncludeWeapons = true - Include weapons in inventory?
Config.IncludeAccounts = true - Include accounts (bank, black money, …)?
Config.ExcludeAccountsList = {“bank”} - List of account names to be excluded from inventory
Config.OpenControl = 121 - Key for opening inventory. Edit html / js / config.js and change the key to close it.
Try this…
When you go into your database where items are stored try to set the weight of the item to let’s say 10… then try to pull the item back into your inventory. It should let you put 10 back into your inventory.
hi can some please help with this, i know its to do with the weight / limit but im not sure how and what to change
SCRIPT ERROR: @esx_inventoryhud_trunk/server/esx_trunk-sv.lua:110: attempt to compare number with nil
Ok ill try ive been wondering about this… Right now all items are mainly set to 1 for weight and it doesnt show me a limit on the item for how many you can hold
I am using a fresh install of esx_inventoryhud and esx_inventoryhud_trunk, however when I try to open a vehicle trunk my character gets stuck after the progress bar.
anyone have a solution? Should we activate the inventory weight on the character?
We get no error message, it’s a bit hard to debug
hi, i have installed this alongside inventory hhud and glovebox, player inventory is fine, glovebox wont open, and the trunk wont open either. are you able to help
Hi had the very same issue and only just solved it, can’t say its a perma fix but it corrects the issue.
In /server/esx_trunk-sv.lua, at line 110, comment out this if targetItem.limit == -1 or ((targetItem.count + count) <= targetItem.limit) then
and replace with this local targetItemQuantity = xPlayer.getInventoryItem(item).count if targetItemQuantity > 0 then