Adding New Static Emitters

Wow. That did it. Thanks a ton man.

local model = GetHashKey("prop_boombox_01")

Citizen.CreateThread(function()
	RequestModel(model)
	while not HasModelLoaded(model) do
		Citizen.Wait(0)
	end
	local coords = GetEntityCoords(GetPlayerPed(-1), true)
	local thisObject = CreateObject(model, coords.x + 1.0, coords.y + 1.0, coords.z, true, false, false)
	Citizen.InvokeNative(0x651D3228960D08AF, "SE_Script_Placed_Prop_Emitter_Boombox", thisObject)
	SetEmitterRadioStation("SE_Script_Placed_Prop_Emitter_Boombox", GetRadioStationName(1))
	SetStaticEmitterEnabled("SE_Script_Placed_Prop_Emitter_Boombox", true)
end)