Wow. That did it. Thanks a ton man.
local model = GetHashKey("prop_boombox_01")
Citizen.CreateThread(function()
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(0)
end
local coords = GetEntityCoords(GetPlayerPed(-1), true)
local thisObject = CreateObject(model, coords.x + 1.0, coords.y + 1.0, coords.z, true, false, false)
Citizen.InvokeNative(0x651D3228960D08AF, "SE_Script_Placed_Prop_Emitter_Boombox", thisObject)
SetEmitterRadioStation("SE_Script_Placed_Prop_Emitter_Boombox", GetRadioStationName(1))
SetStaticEmitterEnabled("SE_Script_Placed_Prop_Emitter_Boombox", true)
end)