so im trying to add new horse skins my file look like this
newhorse-stream(folder), fxmanifest.lua
stream - [coats], [models]
[coats] - p_c_horse_01_h_merge_21.ytd, p_c_horse_01_h_merge_21+hi.ytd, p_c_horse_01_teef_000_c0_001_ab.ytd
[models] - a_c_horse_mustang_tigerstripedbay.ymt
but when i spawn the horse in it is invisable im still able to ride the horse but i can not see it
We donβt have enough information from this alone to know the cause.
These YTD and YMT files should stream automatically when placed inside the resourceβs stream folder.
Based on your description, the structure should be:
newhorse-stream/
βββ fxmanifest.lua
βββ stream/
βββ [coats]/
β βββ p_c_horse_01_h_merge_21.ytd
β βββ p_c_horse_01_h_merge_21+hi.ytd
β βββ p_c_horse_01_teef_000_c0_001_ab.ytd
βββ [models]/
βββ a_c_horse_mustang_tigerstripedbay.ymt
Also ensure you didnβt accidentally replace the drawable with the albedo texture, that the correct albedo texture (the one ending in _ab) is used and that the files are converted back from the xml before streaming them.
Your explicitAssets in a_c_horse_mustang_tigerstripedbay.ymt look like:
<Item>
<drawable>p_c_horse_01_teef_000</drawable>
<albedo>p_c_horse_01_teef_000_c0_001_ab</albedo>
<normal>p_c_horse_01_teef_000_c0_000_nm</normal>
<material>p_c_horse_01_teef_000_c0_000_m</material>
<palette />
<tint0 value="0" />
<tint1 value="0" />
<tint2 value="0" />
<probability value="255" />
</Item>
<Item>
<drawable>p_c_horse_01_tas2_000</drawable>
<albedo>p_c_horse_01_tas2_000_c0_000_ab</albedo>
<normal>p_c_horse_01_tas2_000_c0_000_nm</normal>
<material>p_c_horse_01_tas2_000_c0_000_m</material>
<palette />
<tint0 value="0" />
<tint1 value="0" />
<tint2 value="0" />
<probability value="255" />
</Item>
<Item>
<drawable>p_c_horse_01_head_000</drawable>
<albedo>p_c_horse_01_head_000_c0_875_ab</albedo>
<normal>p_c_horse_01_head_000_c0_000_nm</normal>
<material>p_c_horse_01_head_000_c0_000_m</material>
<palette>metaped_tint_horse</palette>
<tint0 value="174" />
<tint1 value="174" />
<tint2 value="138" />
<probability value="255" />
</Item>
<Item>
<drawable>p_c_horse_01_hand_000</drawable>
<albedo>p_c_horse_01_hand_000_c0_875_ab</albedo>
<normal>p_c_horse_01_hand_000_c0_000_nm</normal>
<material>p_c_horse_01_hand_000_c0_000_m</material>
<palette>metaped_tint_horse</palette>
<tint0 value="174" />
<tint1 value="138" />
<tint2 value="160" />
<probability value="255" />
</Item>
<Item>
<drawable>p_c_horse_01_mis2_000</drawable>
<albedo>p_c_horse_01_mis2_000_c0_000_ab</albedo>
<normal>p_c_horse_01_mis2_000_c0_000_nm</normal>
<material>p_c_horse_01_mis2_000_c0_000_m</material>
<palette>metaped_tint_horse</palette>
<tint0 value="219" />
<tint1 value="219" />
<tint2 value="219" />
<probability value="255" />
</Item>
<Item>
<drawable>p_c_horse_01_hair_002</drawable>
<albedo>p_c_horse_01_hair_000_c0_999_ab</albedo>
<normal>p_c_horse_01_hair_000_c0_000_nm</normal>
<material>p_c_horse_01_hair_000_c0_000_m</material>
<palette>metaped_tint_horse</palette>
<tint0 value="219" />
<tint1 value="219" />
<tint2 value="219" />
<probability value="255" />
</Item>
<Item>
<drawable>p_c_horse_01_mane_007</drawable>
<albedo>p_c_horse_01_hair_000_c0_999_ab</albedo>
<normal>p_c_horse_01_hair_000_c0_000_nm</normal>
<material>p_c_horse_01_hair_000_c0_000_m</material>
<palette>metaped_tint_horse</palette>
<tint0 value="219" />
<tint1 value="219" />
<tint2 value="219" />
<probability value="255" />
</Item>
<Item>
<drawable>p_c_horse_01_feather_000</drawable>
<albedo>p_c_horse_01_hair_000_c0_996_ab</albedo>
<normal>p_c_horse_01_hair_000_c0_000_nm</normal>
<material>p_c_horse_01_hair_000_c0_000_m</material>
<palette>metaped_tint_horse</palette>
<tint0 value="138" />
<tint1 value="138" />
<tint2 value="138" />
<probability value="255" />
</Item>