Add A Receiving Scope

Dear FiveM community,

I would like to suggest a new feature for FiveM servers that involves adding a receiving information scope. The feature would allow players to enter a set of coordinates and receive information from that area, including players, objects, and vehicles.

One of the primary use cases for this feature would be to create a CCTV-like camera that can be placed far away from the player’s scope. Players could then monitor activity in different areas of the game world, adding a new level of immersion to gameplay. This would enable players to keep an eye on important areas such as businesses, safehouses, and other critical locations in the game.

Additionally, this feature would not disrupt the player’s experience within their own scope. Players would still be able to hear and talk to other players in their own scope, while also being able to observe activity in the receiving information scope.

Example: (Server Side)

const newScope = AddReceivingScope(x, y, z);
emitNet(source, "CCTV:WatchCamera", x, y, z);
// You will be able to see players, and when you talk, your original scope will hear you and see your character.

// And later you can delete it
RemoveReceivingScope(newScope);
emitNet(source, "CCTV:StopWatchingCamera");

I believe that this feature would be a valuable addition to FiveM servers and would enhance the overall gameplay experience. Thank you for your consideration, and I look forward to hearing your thoughts on this suggestion.

This already is the case if you set a custom camera position: data will be received both for the player ped’s own area as well as for the camera coordinates.

Can you specify this any further?

You were right, my artifact was not updated.
I checked it before, but I didn’t know that you had released this feature.
I updated my server artifact, checked again, and it works now.

Thanks for your help!