Aaaa

Hi im trying to do when i impound a car in sql update some values

I NEED TO CHANGE THE SPECIFICALLY THIS (state, x, y, z, h, garage)

CLIENT:

function ImpoundVehicle(vehicle)

    local playerPed = PlayerPedId()

    local vehicle   = ESX.Game.GetVehicleInDirection()

    if IsPedInAnyVehicle(playerPed, true) then

        vehicle = GetVehiclePedIsIn(playerPed, false)

    end

    local entity = vehicle

    carModel = GetEntityModel(entity)

    carName = GetDisplayNameFromVehicleModel(carModel)

    NetworkRequestControlOfEntity(entity)

    

    local timeout = 2000

    while timeout > 0 and not NetworkHasControlOfEntity(entity) do

        Wait(100)

        timeout = timeout - 100

    end

 

    SetEntityAsMissionEntity(entity, true, true)

    

    local timeout = 2000

    while timeout > 0 and not IsEntityAMissionEntity(entity) do

        Wait(100)

        timeout = timeout - 100

    end

 

    Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized( entity ) )

    

    if (DoesEntityExist(entity)) then 

        DeleteEntity(entity)

        local vehicle = ESX.Game.GetClosestVehicle(coords)

        local vehiclecoords = GetEntityCoords(vehicle)

        local vehDistance = GetDistanceBetweenCoords(coords, vehiclecoords, true)

        local vehProps = ESX.Game.GetVehicleProperties(vehicle)

        TriggerServerEvent('master_polstrabalho:apreender', vehProps.plate)

    end 

    ESX.ShowNotification(_U('impound_successful'))

    currentTask.busy = false

end

SERVER:

RegisterServerEvent('master_polstrabalho:apreender')

AddEventHandler('master_polstrabalho:apreender', function(target, plate)

    local _source = source

    local xPlayer = ESX.GetPlayerFromId(_source)

    local _target = target

    local tPlayer = ESX.GetPlayerFromId(_target)

    local result = MySQL.Sync.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @identifier AND plate = @plate', {

        ['@identifier'] = xPlayer.identifier,

        ['@plate'] = plate

    })

    if result[1] ~= nil then

        MySQL.Async.execute('UPDATE owned_vehicles SET state = @state, x = @x, y = @y, z = @z, h = @h, garage = @garage WHERE plate = @plate AND owner = @owner', {

            ['@owner'] = xPlayer.identifier,

            ['@plate'] = plate,

            ['@state'] = '3',

            ['@x'] = '',

            ['@y'] = '',

            ['@z'] = '',

            ['@h'] = '',

            ['@garage'] = 'OUT'

        })

    end

end)