3D message being printed on person, visible by all

Hey guys.
So i recently started to mess around with the Chat options etc…
And i came to the conclusion that i wanted the 3D me to be the default chat.
I’ve come pretty far, however its not functioning as i would want it hence i’m here asking for help.

So once the user enters a message its being printed in a 3d textdraw on the person, however the issue right now is, its not only printing on the person sending out the message, but its printing it on everyone in the server, and i’m quite lost as i have no clue right now what i’m doing wrong.

my serverside is looking like this.

AddEventHandler('_chat:messageEntered', function(author, color, message)
  if not message or not author then
    return
  end
  if not WasEventCanceled() then
    TriggerClientEvent('sendProximityMessage', -1, author, tostring(message))
  end
end)

after that its calling the client side.

RegisterNetEvent('sendProximityMessage')
AddEventHandler('sendProximityMessage', function(author, message)
    local monid = PlayerId()
    local sonid = GetPlayerFromServerId(id)
    if sonid == monid then
      --TriggerEvent('chat:addMessage', message)
      TriggerEvent('3dme:triggerDisplay', message, author)
    elseif Vdist(GetEntityCoords(GetPlayerPed(monid)), GetEntityCoords(GetPlayerPed(sonid))) < 6 then
      --TriggerEvent('chat:addMessage', message)
      TriggerEvent('3dme:triggerDisplay', message, author)
    end
end)

local meDisplayTime = 7000 -- Duration of the display of the text : 1000ms = 1sec
local slashMeOffsets = {}

RegisterNetEvent('3dme:triggerDisplay')
AddEventHandler('3dme:triggerDisplay', function(text, source)
    local mePed = GetPlayerFromServerId(source)
    local offset = 0.1
    if slashMeOffsets[mePed] == nil or slashMeOffsets[mePed] < 1 then
      slashMeOffsets[mePed] = 1
    end
    offset = offset + (slashMeOffsets[mePed]*0.10)
    Display(mePed, text, offset)
end)

function Display(mePlayer, text, offset)
    local displaying = true
    Citizen.CreateThread(function()
        Wait(meDisplayTime)
        displaying = false
    end)
    Citizen.CreateThread(function()
        slashMeOffsets[mePlayer] = slashMeOffsets[mePlayer] + 1
        while displaying do
            Wait(0)
            local coordsMe = GetEntityCoords(GetPlayerPed(mePlayer), false)
            local coords = GetEntityCoords(PlayerPedId(), false)
            local dist = GetDistanceBetweenCoords(coordsMe['x'], coordsMe['y'], coordsMe['z'], coords['x'], coords['y'], coords['z'], true)
            if dist < 6 then
                DrawText3Ds(coordsMe['x'], coordsMe['y'], coordsMe['z']+offset, text)
            end
        end
        slashMeOffsets[mePlayer] = slashMeOffsets[mePlayer] - 1
    end)
end

Issue has been resolved, i did not pass the arguments correctly from server to client.

how did you fix this issue sir ?

Try looking in to that at first, if u look closely you can see the mistake made. :smiley: